π Download Water System 1.0.1 Example Project: https://www.patreon.com/posts/interactive-v-1-105014340
π Watch Full Video on How To Use it:
https://www.patreon.com/posts/interactive-v-1-103402365
Features/Functions:
β’ Swimming System Added to Character
β’ Underwater Camera Post Process Effect
β’ River Current Direction Forward/Backward Variables
β’ River current speed with outside parameter
β’ Splashes around the objects in the river based on the current velocity
β’ Random sound from Array of water movement sounds
β’ Foam behind the character when he moves inside the water for more realistic effect
β’ Waves Generated Behind Your Character
β’ Caustics On/Off Function
β’ Spline Based Rivers Creation
β’ Rivers Flow
β’ Splashes when you Jump Into the water
β’ Splashes when your character is moving in the water
β’ 1 Point Floating Body
β’ 4 Points Floating Body
β’ 8 Points Floating Body
β’ Custom/Manual Points for complex Floating Bodies
β’ Waves effect is created behind moving/animated objects inside the water
β’ Splashes when you generate bullet or throw object inside the water.
β’ All the Floating bodies are physical accurate and tweakable
β’ Example Map
β’ Master Material with Tools Preset
β’ Tool [Flowers On/Off]
β’ Tool [Foam On/Off]
β’ Tool [Leaves On/Off]
β’ Tool [Rain On/Off]
β’ Tool [Refraction On/Off]
β’ Tool [Ripples On/Off]
β’ Tool [Waves On/Off]
β’ Main Material Functions [Water Color 1 - Choose with color pick]
β’ Main Material Functions [Water Color 2 - Choose with color pick]
β’ Main Material Functions [Color Contrast - float value based]
β’ Main Material Functions [Color Depth - float value based]
β’ Main Material Functions [Water Roughness - float value based]
β’ Main Material Functions [Shoreline Fade - float value based]
β’ Main Material Functions [Metallic - float value based]
β’ Main Material Functions [Fake Refraction Intensity - float value based]
β’ Main Material Functions [Opacity - float value based]
β’ Main Material Functions [Wave Normal Map - Normal Map Texture based]
β’ Wave Functions [Wave Intensity - float value based]
β’ Wave Functions [Wave Size - float value based]
β’ Wave Functions [Wave Speed - float value based]
β’ Wave Functions [Flow Speed - float value based]
β’ Wave Functions[Wave Texture Map - Normal Map Texture based]
β’ Foam Functions [Foam 1 or 2? - bool value based]
β’ Foam Functions [Foam Color - Choose with color pick]
β’ Foam Functions [Foam Fade - float value based]
β’ Foam Functions [Foam Opacity - float value based]
β’ Foam Functions [Foam Radius - float value based]
β’ Foam Functions [Foam Speed - float value based]
π Full Free Video on how to create the Auto Landscape Material:
https://youtu.be/rw8qDmFGsRo
π MY SOCIAL MEDIA:
Artstation: https://www.artstation.com/coldwave
Twitter/X: https://twitter.com/CGDealers
Telegram: https://t.me/YTcgdealers
Leartes Entire Store 210+ Assets on 30% Discount:
π https://gumroad.com/a/39658451
30% Discount Coupon Code: CG30
πFREE VIDEO - How To Create The Landscape Auto Material:
https://youtu.be/rw8qDmFGsRo
π GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:
Udemy: https://bit.ly/3WqNQSL
π GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:
https://skl.sh/3CwwFH2
Happy Game Development!